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Personal projects

Some stuff I work on when I have free time.

Pictogramme Virtuel is an application made for my sister who is a disabled person.

She can create sentences with images and an AI say the words. She can easily communicate this way.

I use this asset for text to voice functionality :
https://assetstore.unity.com/packages/tools/generative-ai/overtone-realistic-ai-offline-text-to-speech-tts-251304

Some of the images are from here :
http://www.dariusdan.com

Page.png
state.png

State System Prototype – Action Roguelike Mechanics

I developed a prototype action game to explore and apply advanced programming concepts such as the Observer, State, and Factory patterns, along with inheritance and Scriptable Objects.

The system was designed to be modular and reusable, working seamlessly for both the player and enemy characters. It includes:

 

- Combat interactions with parry and dodge mechanics, offering tactical depth.

- A roguelike buff system, where players choose upgrades at the end of each wave (e.g., parry window duration, weapon size, movement speed, or damage output), dynamically altering gameplay.

 

The project served as both a learning exercise in software architecture and a practical prototype showcasing scalable systems for character abilities and progression.

https://github.com/Quentin-Sutter/State.git

Still under developpement

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