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Jam

Short projects in less than 48 hours.

Scène de ménage was a game for the Global Game Jam 2017 with the theme "waves".

 

It's a versus game, but players are motionless. They can only shoot themselves, shot that can be charged, and counter the projectiles to send them right at the sender !

I was the programmer  of this project.

 

Witch&Mushroom was a game for the Global Game Jam 2016 with the theme "ritual".

 

It's a shoot them all endless (with score). The Mushrooms loot item and with them the player can transform the witch in much stronger being.

I was the game designer and the 2D animator of this project.

 

Donkey Cloud was made for the JamShaker #15 : RetroJam, in 48h where the theme was to create a game which must suited to a period of video games History.

 

A TWO PLAYERS GAME - Cooperation

Players have to coordinate their moves to stay alive as long as possible.

 

One player controls the monkey, he need to collect the star and avoid the coconut (and obviously not falling).

The other one support the monkey, litterally, and can throw back coconuts.

I was a programmer and a 2D animator on this project.

Audio explorer was a game created only for blind people, the gameplay is simple, but it considers the hadicap of this kind of person.

 

There is actually a graphic representation of the avatar, but you can easily play without it and let the sounds guide you.

I was the programmer of this project.

Crash is a game created for the Global Game Jam 2015.

 

The main goal is to put the player in a situation where he ask himself  what to do.

I was a programmer and a 2D animator of this project.

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