Unique Cube
All the games I've been working on for Unique Cube. This compagny worked for Voodoo, we needed to produce one game per month.
As the lead programmer on Harry the Hoarder, I had the exciting challenge of developing my first puzzle game.
This project allowed me to dive deep into the complexities of creating a match-and-merge game, blending innovative mechanics with engaging gameplay.
My efforts resulted in a game that not only received positive feedback but also demonstrated strong performance in user engagement and retention.
It was a rewarding experience that highlighted my ability to tackle new genres and deliver polished, enjoyable games.
As the sole programmer on Space Escape, I took on the challenge of developing a physics-based puzzle game for the first time.
This project pushed the boundaries of my skills as I crafted a unique gameplay experience where players manipulate quirky aliens and navigate the complexities of space physics.
The game’s innovative mechanics, featuring multiple gravity points and alien teamwork, required precise coding to ensure a fun yet challenging player experience.