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Funambule Games

Funambule is a non-profit organization for developing innovative projects.

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Funambule is a french word for "tightrope walker". We try to put a little bit of that spirit in our games : something aerial, hypnotic and magical! We are five designers from Paris, France : Paul-Etienne Bardot, Mégane Robert, Mallory Agoumba, Victoria Wilhelm and Quentin Sutter. We don't have 100% defined roles, but Quentin is mostly responsible for code, Mégane and Victoria for art, Paul-Etienne and Mallory for game design.

Lumière Noire (Black Light)

Through an installation, the player has to build a structure with polystyrene fluo cubes revealed with black light. Thanks to the camera, the computer reproduces it on the screen.

 

Based on construction games from childhood, Lumière Noire encourages the player to reach the height indicated on the screen, thanks to eighteen cubes available : 9 red and 9 green. If the structure is stable enough the player has to destroy it to trigger an event which depends of the cubes combination. Each event is an animation on the screen which rewards player’s achievement. By exploring each combination, the player unlocks all the different animations.

 

The game is built on a paradox since in order to “win”, the player has to destroy the structure he managed to balance and iterate it again and again..

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Monstra Census is a cooperative observation and memory board game, which takes advantage of the digital and tangible through a tablet application, a cardboard model and physical cards.

Each player is located on one side of the tablet. For more than a minute, several monsters appear through the openings on the facades of the structure. Players must then describe them to their teammates, who can set aside cards with matching visuals. Thus, at the end of this first phase of the game, players must have eliminated as many creatures as possible from their hands!


A second phase of the game begins: consultation. If they still have cards in their hands, players must use their memory to eliminate the last monsters and designate the only one that did not appear in the structure.

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In Au fil des mots, the player plays the role of a traveller who writes a letter on board a train. However, during the writing process, he is subjected to a constraint that he must respect for as long as possible while trying to make his story meaningful. Indeed, proposals for the beginning of words, whole words or sentences, which the player completes as he wishes, are projected directly onto the machine sheet. These constraints alternate with "free words" that the player can write. At the end of the experiment, the player is free to leave with his or her story as a souvenir.

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